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Rogelio Olguin
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June 2004

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21 March 2006

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Game Art
3ds max, Photoshop
July 2005


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Firstly this is a game art environment and vehicles. All the effects used in this scene are transferable to other equal like shaders or lighting type for game engines. Check out the high rez one to see more details
This is a project inspired by the Vanships of “Last Exile”. Though the design is quite different and the whole look is a combo of many other ideas, mostly having to do with WW2 planes and also I got a lot of influence form art deco designs. This project started with the plane model, and later went on to a whole environment. So I made a hanger and other props to go together with the ship.
Scene tri count= 32,866 (Which is in the bounds of current games viewable scene)
The whole hanger is 8 models duplicated many times. For example one wall with the windows is only 86 tri. Foliage is 3 models scaled and simple flats. This is repeatable objects so game engines can instance these models for better performance.
Texture wise it varies a lot, the two vehicles have 2 1024x1024 The walls for the hanger are 1024x1024 and foliage goes from 256x256-1024x1024. I never went beyond a 1024x1024 textures for this scene. I used bump maps on the tree trunk and the outside concrete, mostly were it would make some kind of visible difference. No normal maps used.
Several alpha maps for the foliage, glass, and water puddles.
Here are some pictures of the individual vehicles in different angles.





Some Texture links...
http://onlinewarriors.beyondunreal.com/RandomStuff/Notdel/Texture1-1.jpg
http://onlinewarriors.beyondunreal.com/RandomStuff/Notdel/Texture1-2.jpg
http://onlinewarriors.beyondunreal.com/RandomStuff/Notdel/Poster1-1.jpg
Also make sure to check out the wip thread and how it went...
http://cgtalk.com/showthread.php?t=250810&page=1&pp=15
Thanks to all the people who helped me on this project and kept me going. I had too much fun doing this.
-Rogelio Olguin
>> Hi resolution image <<
This Image has 11 comments on CGTalk >

 
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